//粒子特效
//爆炸效果
CCParticleSystem* particleSystem = CCParticleExplosion::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("stars.png"));
addChild(particleSystem);
//火焰效果
CCParticleSystem* particleSystem = CCParticleFire::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);
//花束效果
CCParticleSystem* particleSystem = CCParticleFlower::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);
//烟花效果
CCParticleSystem* particleSystem = CCParticleFireworks::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);
//星系效果
CCParticleSystem* particleSystem = CCParticleGalaxy::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);
//流星效果
CCParticleSystem* particleSystem = CCParticleMeteor::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);
//下雨效果
CCParticleSystem* particleSystem = CCParticleRain::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);
//烟雾效果
CCParticleSystem* particleSystem = CCParticleSmoke::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);
//下雪效果
CCParticleSystem* particleSystem = CCParticleSnow::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("snow.png"));
addChild(particleSystem);
//漩涡效果
CCParticleSystem* particleSystem = CCParticleSpiral::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);
//太阳效果
CCParticleSystem* particleSystem = CCParticleSun::create();
particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
addChild(particleSystem);