2013年12月2日 星期一

Cocos2d-x 自带11种粒子特效

http://my.oschina.net/penngo/blog/132275

//粒子特效
    
    //爆炸效果
    CCParticleSystem* particleSystem = CCParticleExplosion::create();
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("stars.png"));
    addChild(particleSystem);
    
    //火焰效果
    CCParticleSystem* particleSystem = CCParticleFire::create();
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
    addChild(particleSystem);
    
    //花束效果
    CCParticleSystem* particleSystem = CCParticleFlower::create();
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
    addChild(particleSystem);
    
    //烟花效果
    CCParticleSystem* particleSystem = CCParticleFireworks::create();
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
    addChild(particleSystem);
    
    //星系效果
    CCParticleSystem* particleSystem = CCParticleGalaxy::create();
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
    addChild(particleSystem);


    //流星效果
    CCParticleSystem* particleSystem = CCParticleMeteor::create();
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
    addChild(particleSystem);
    
    //下雨效果
    CCParticleSystem* particleSystem = CCParticleRain::create();
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
    addChild(particleSystem);
    
    //烟雾效果
    CCParticleSystem* particleSystem = CCParticleSmoke::create();
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
    addChild(particleSystem);
    
    //下雪效果
    CCParticleSystem* particleSystem = CCParticleSnow::create();
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("snow.png"));
    addChild(particleSystem);
    
    //漩涡效果
    CCParticleSystem* particleSystem = CCParticleSpiral::create();
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
    addChild(particleSystem);
    
    //太阳效果
    CCParticleSystem* particleSystem = CCParticleSun::create();
    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
    addChild(particleSystem);